tag:blogger.com,1999:blog-5155638087981864042.post3653230982075767556..comments2023-06-30T11:51:54.356+02:00Comments on Shadowjack - Pathfinder: Death and Games as ArtAnonymoushttp://www.blogger.com/profile/12958013376974855404noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5155638087981864042.post-68975574736491209672011-07-07T13:28:29.135+02:002011-07-07T13:28:29.135+02:00You make a good point; when I think of Half-Life 1...You make a good point; when I think of Half-Life 1, and DooM 3, games in which the prime emotional engagement is, for historical reasons, paranoia it was an interesting experience for me to see the edges of my habitual liberal tendencies fall apart (HL the soldiers were killing the scientists). In short, such games can act as mirrors; in my case I saw my shadow.<br /><br />Id's stereotypical deathmatch style isn't the only way people play. Now and then I used to find people subverting the rule of frag or be fragged (one guy making light-castles from trip-mines! People who wanted to role-play etc).<br /><br />Warren Spector famously called games a liminal space. Deus Ex was supposed to expand the possibilities.<br /><br />Doing the right thing by our fallen AI buddies, is one thing. But the idea of re-creating the midwinter Stonehenge festival of the dead (see Pearson Parker) could be seen as going too far<br /><br />I mean who knows, perhaps I should give it a go!<br /><br />Ever play The Path? <br />Not exactly what you are talking about, but death is in there -or rather thanatos.Xerpahttps://www.blogger.com/profile/13176132303685948847noreply@blogger.com