Wednesday, October 20, 2010


I'm going to rework my concept for Zlythy 0. It feels half-baked as a concept. I want there to be more to it. I don't want it to feel like a hollow level design demo. And I'm afraid that's all it is right now. I'm also considering dumping the black & white look. I don't want it to be compared to another, much higher profile, indie game that was recently released. I have some ideas but it needs a lot of work.

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