Wednesday, January 26, 2011

Early UDK Screens

I remodelled a number of assets as the originals had an unneccesarily high number of polys. There have also been two big conceptual changes for the world of Zlythy. One is the addition of NPCs and the other is that all the different levels are now part of a single, unbroken island. To show that I'm actually doing stuff on the game, here are some early development screenshots from UDK:

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